Natar
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Velocity | ||||||||||
Pikeman | 20 | 35 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | |
Thorned Warrior | 65 | 30 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | |
Guardsman | 100 | 90 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | |
Birds Of Prey | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Axerider | 155 | 80 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | |
Natarian Knight | 170 | 140 | 80 | 0 | 0 | 0 | 0 | 0 | 0 | |
War Elephant | 250 | 120 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | |
Ballista | 60 | 45 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | |
Natarian Emperor | 80 | 50 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | |
Settler | 30 | 40 | 40 | 0 | 0 | 0 | 0 | 0 | 0 |
All troops that can be trained in the stable or barracks are trained 20% faster in T3.5 compared to prior versions.
Pikeman
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Their long and pointed pikes are used as the main line of defence in any fight. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them.
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Thorned Warrior
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The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. These men who fight for the Natars as Thorned Warriors are persistent and well trained offering battle to anyone who is foolish enough to attack them.
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Guardsman
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Adored by their people and feared by their enemies. A Guardsman fights without a horse but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters leaving their enemies with almost no chances to win. Due to their heavy armour they can be used as strong and reliable defence troops, too.
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Birds Of Prey
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The Natars use flocks of birds to gather intelligence about their enemies. Due to this it is almost impossible to stop the Natarian scouting squads but on the other hand even a simple-minded villager can see the screeching and feathered flocks.
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Axerider
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It smells of death and decay when the Axeriders saddle and prepare to go to war. As skilfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.
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Natarian Knight
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Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural part of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms and spread fear and horror.
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War Elephant
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No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine trampling down anything that tries to oppose it or tries to thwart its way.
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Ballista
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Even as engineers the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield there is usually nothing but ruins left where the projectiles hit.
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Natarian Emperor
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A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of its effect and knows how to subjugate an entire village with a single harangue.
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Settler
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Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, go out in parties of three to claim land in the name of their Natarian lords.
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