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Sabtu, 12 Maret 2011

Pasukan Romawi di Travian

Romawi

Training costs and attributes
  Attack value Defense value against infantry. Defense value against cavalry Lumber Clay Iron Crop Crop usage Velocity
LegionnaireLegionnaire4035501201001503016
PraetorianPraetorian3065351001301607015
ImperianImperian7040251501602108017
Equites LegatiEquites Legati020101401602040216
Equites ImperatorisEquites Imperatoris1206550550440320100314
Equites CaesarisEquites Caesaris18080105550640800180410
Battering RamBattering Ram6030759003605007034
Fire CatapultFire Catapult75601095013506009063
SenatorSenator5040303075027200450003750054
SettlerSettler08080580053007200550015
In T3.5 the carry capacity of the Legionnaires have been raised to 50. The former value was 40. Training costs have also been changed, the original costs were: 120 wood, 100 clay, 180 (150 in T3.5) iron, 40 (30 in T3.5) crop.
All troops that can be trained in the stable or barracks are trained 20% faster in T3.5 compared to prior versions.


Legionnaire

Legionnaire Prerequisites for research: None
Prerequisites for training: Barak
The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.

LumberClayIronCropUpkeepResearch time
Research0000//
Training1201001503010:26:40
Velocity6 Fields per hour
Can carry50 Resources


Praetorian

Praetorian Prerequisites for research: Akademi level 1, Pabrik Perisai level 1
Prerequisites for training: Barak
The Praetorian are the Emperor's guard and they defend him with their life. Since their training is specialized for defence, they are very weak attackers.

LumberClayIronCropUpkeepResearch time
Research7006201480580/1:58:00
Training1001301607010:29:20
Velocity5 Fields per hour
Can carry20 Resources


Imperian

Imperian Prerequisites for research: Akademi level 5, Pandai Besi level 1
Prerequisites for training: Barak
The Imperian is the ultimate attacker of the Roman troops. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.

LumberClayIronCropUpkeepResearch time
Research10007401880640/2:06:00
Training1501602108010:32:00
Velocity7 Fields per hour
Can carry50 Resources


Equites Legati

Equites Legati Prerequisites for research: Istal level 1, Akademi level 5
Prerequisites for training: Istal
The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.

If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.

LumberClayIronCropUpkeepResearch time
Research940740360400/1:38:00
Training140160204020:22:40
Velocity16 Fields per hour
Can carry0 Resources


Equites Imperatoris

Equites Imperatoris Prerequisites for research: Istal level 5, Akademi level 5
Prerequisites for training: Istal
The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.

LumberClayIronCropUpkeepResearch time
Research340018602760760/2:42:00
Training55044032010030:44:00
Velocity14 Fields per hour
Can carry100 Resources


Equites Caesaris

Equites Caesaris Prerequisites for research: Istal level 10, Akademi level 5
Prerequisites for training: Istal
The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.

LumberClayIronCropUpkeepResearch time
Research3400266066001240/3:26:00
Training55064080018040:58:40
Velocity10 Fields per hour
Can carry70 Resources


Battering Ram

Battering Ram Prerequisites for research: Akademi level 10, Bengkel level 1
Prerequisites for training: Bengkel
The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.

LumberClayIronCropUpkeepResearch time
Research550015404200580/4:20:00
Training9003605007031:16:40
Velocity4 Fields per hour
Can carry0 Resources


Fire Catapult

Fire Catapult Prerequisites for research: Bengkel level 10, Akademi level 15
Prerequisites for training: Bengkel
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the Cranny, Stonemason's Lodge and Trapper can be targeted. HINT: Fire catapults CAN hit the Crannies, Trappers or Stonemason's Lodges when they target randomly.

LumberClayIronCropUpkeepResearch time
Research580055005000700/8:00:00
Training95013506009062:30:00
Velocity3 Fields per hour
Can carry0 Resources


Senator

Senator Prerequisites for research: Titik Temu level 10, Akademi level 20
Prerequisites for training: Kastil/Istana level 10/(15)/20
The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.

Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.

LumberClayIronCropUpkeepResearch time
Research15880138003640022660/6:47:55
Training30750272004500037500525:11:40
Velocity4 Fields per hour
Can carry0 Resources


Settler

Settler Prerequisites for research: None
Prerequisites for training: Kastil/Istana level 10/(15)/20
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.

As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.

LumberClayIronCropUpkeepResearch time
Research0000//
Training580053007200550017:28:20
Velocity5 Fields per hour
Can carry3000 Resources

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